I am a digital artist based in East Palo Alto, CA, with a background in 3D graphics who, much like my art style, draws inspiration from games, fine arts, and nature. Along the way I’ve worked with a glass caster to make portraits of classical composers, with a VR game studio to create beautifully optimized assets and environments, produced an intricately detailed wedding sculpture, spent a few months programming a plugin’s interface for Maya, and produced environments to support a neuroscience team.
Throughout my growth as an artist, I’ve held closely to my eye’s desire for accurate reproduction of detail. Whether I’m modeling, sculpting, texturing, sketching, programming, 3D printing, or designing gameplay, that same desire will be at the foundation of my work.
As I’ve drifted towards tech art, I’ve sought out the patterns preferred by my team’s engineers to ensure my intuition driven learning produces clean, extensible code to keep the team running smoothly.
View my resume (2020): (PDF), (JPG)